Fantasy
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To rescue the man that she loves a young woman journeys to a distant castle on the back of a great white bear who is the victim of a cruel enchantment.
Sixteen-year-old Eon hopes to become an apprentice to one of the twelve energy dragons of good fortune and learn to be its main interpreter, but to do so will require much, including keeping secret that she is a girl.
In Alagaesia, a 15-year-old boy of unknown lineage called Eragon finds a mysterious stone that weaves his life into an intricate tapestry of destiny, magic, and power, peopled with dragons, elves and monsters (Book one of the Inheritance series).
Through a series of dangerous and violent misadventures, teenage loser Alfred Kropp rescues King Arthur's legendary sword Excalibur from the forces of evil (Book one of a series).
Through twists and turns of fate, orphaned Mary seeks knowledge of life, love, and especially what lies beyond her walled village and the surrounding forest, where dwell the unconsecrated, aggressive flesh-eating people who were once dead.
Having grown up in a home for foundlings and possessing a girl's name, Rossamünd sets out to report to his new job as a lamplighter and has several adventures along the way as he meets people and monsters who are more complicated than he previously thought. Includes glossaries and maps.(Book one of a series)
A young hedgewitch, an idealistic knight, and an army of clever goblins fight against the ruling hierarchy that is trying to rid the land of all magical creatures.
Accompanied by her daemon, Lyra Belaqua sets out to prevent her best friend and other kidnapped children from becoming the subject of gruesome experiments in the far North (Book one of His Dark Materials series).
In a world where some people are born with extreme and often-feared skills called Graces, Katsa struggles for redemption from her own horrifying Grace, the Grace of killing, and teams up with another young fighter to save their land from a corrupt king.
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
In the land of Ingary, such things as spells, invisible cloaks and seven league boots are everyday things. Sophie is resigned to her fate as a hat shop apprentice until a witch turns her into an old woman and she finds herself in the castle of the greatly feared Wizard Howl.
Twelve-year-old Meggie learns that her father, who repairs and binds books for a living, can "read" fictional characters to life when one of those characters abducts them and tries to force him into service.
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